top of page
Encounter at Farpoint
Old Stone House, Brooklyn; and Sandy+10, Columbia University, 2022
Encounter at Farpoint is a workshop for imagining future relationships to flooding and water. To build a language of possibility, workshops explore local cultural and geological histories, current cultural and geographical practices, other cities’ relationships to flooding and water, and speculative projects about living with water in new ways. Participants engage in a process to imagine new modes of cohabitating with water for themselves and their neighborhoods and inscribe their ideas onto to blank future-dated front pages of the New York Times in the forms of headlines, feature images and/or image captions.
Creative Research: Designing for Emotion using Social and Ludic Forms, with John Sharp
Politecnico di Milano
Milan, Italy, 2019, 2021, 2022
Taught in 5- and 10- day lengths, this workshop employs a unique methodology foregrounding creative activity as knowledge production. Theories of social and ludic forms are explored as tools for creating interactive and participatory experiences that produce a specific emotional outcome.
Creative Research: Designing for Place with Social and Ludic Forms, with John Sharp and Jesper Juul
Royal Danish Academy and Staten Museum for Kunst, Copenhagen, Denmark, 2019
This 5-day workshop employs a unique methodology foregrounding creative activity as knowledge production. Theories of social and ludic forms are explored as tools for creating interactive and participatory site-based experiences.
The Semiotics of Movement
Claremont, California, 2017
This 3-hour workshop explores the communication potential of movement in relationship to computer coding. Informed by pop culture, dance, sports, and exercise, the methodology leads participants through a progression of activities to experiment with modes of coding through the body, using computer vision, and Kinect To Gesture, custom machine-learning software by Gene Kogan.
New York University
New York City, 2015, 2016
This 3-hour workshop explores the communication potential of movement. Informed by American and Native American Sign Languages, dance, sports, exercise, and industrial design, the methodology leads participants through a progression of activities to discover new modes of interaction with space and objects toward expanded definitions of 'communication', and 'human-computer interaction'.
Tools for Impossible Ideas
Pioneer Works and The Brooklyn Museum
Brooklyn, NY 2014
Based on embodied research methods pioneered through The Bridge, participants are exposed to a wide range of seemingly 'impossible ideas' and then are led through steps to develop their own impossible ideas and frameworks of possibility to realize them over the course of 2-3 meetings.
@Play, with Brian Waniewski and the Institute of Play
Chicago HIVE institutions, Chicago and
Museum of Modern Art, New York City, 2012
This 3-day workshop introduces the basics of game design and uses play as a methodology to empower cultural organizations to experiment with new audience engagement strategies.
Interested in learning more about a workshop and/or bringing it to your organization or institution? Send me an email!
bottom of page