WORKSHOPS
Creative Research: Designing for Emotion using Social and Ludic Forms, with John Sharp
Politecnico di Milano
Milan, Italy, 2019, 2021, 2022

Taught in 5- and 10- day lengths, this workshop employs a unique methodology foregrounding creative activity as knowledge production. Theories of social and ludic forms are explored as tools for creating interactive and participatory experiences that produce a specific emotional outcome.



Creative Research: Designing for Place with Social and Ludic Forms, with John Sharp and Jesper Juul
Royal Danish Academy and Staten Museum for Kunst,  Copenhagen, Denmark, 2019
This 5-day workshop employs a unique methodology foregrounding creative activity as knowledge production. Theories of social and ludic forms are explored as tools for creating interactive and participatory site-based experiences.



The Semiotics of Movement
Scripps College
Claremont, California, 2017

This 3-hour workshop explores the communication potential of movement in relationship to computer coding. Informed by pop culture, dance, sports, and exercise, the methodology leads participants through a progression of activities to experiment with modes of coding through the body, using computer vision, and Kinect To Gesture, custom machine-learning software by Gene Kogan.



Speechless
New York University
New York City, 2015, 2016

This 3-hour workshop explores the communication potential of movement. Informed by American and Native American Sign Languages, dance, sports, exercise, and industrial design, the methodology leads participants through a progression of activities to discover new modes of interaction with space and objects toward expanded definitions of 'communication',  and 'human-computer interaction'.



Tools for Impossible Ideas
Pioneer Works and The Brooklyn Museum
Brooklyn, NY 2014

Based on embodied research methods pioneered through The Bridge, participants are exposed to a wide range of seemingly 'impossible ideas' and then are led through steps to develop their own impossible ideas and frameworks of possibility to realize them over the course of 2-3 meetings.


@Play, with Brian Waniewski and the Institute of Play
Chicago HIVE institutions, Chicago and
Museum of Modern Art, New York City, 2012

This 3-day workshop introduces the basics of game design and uses play as a methodology to empower cultural organizations to experiment with new audience engagement strategies.



 

Interested in learning more about a workshop and/or bringing it to your organization or institution? Send me an email!