WORKSHOPS
Creative Research: Designing for Emotion using Social and Ludic Forms, with John Sharp
Taught in 5- and 10- day lengths, this workshop employs a unique methodology foregrounding creative activity as knowledge production. Theories of social and ludic forms are explored as tools for creating interactive and participatory experiences that produce a specific emotional outcome.
Politecnico di Milano 2019, 2021, 2022


Creative Research: Designing for Place with Social and Ludic Forms, with John Sharp and Jesper Juul
This 5-day workshop employs a unique methodology foregrounding creative activity as knowledge production. Theories of social and ludic forms are explored as tools for creating interactive and participatory site-based experiences.
Royal Danish Academy and Staten Museum for Kunst, 2019


The Semiotics of Movement
This workshop explores the communication potential of movement in relationship to computer coding. Informed by pop culture, dance, sports, and exercise, the methodology leads participants through a progression of activities to experiment with modes of coding through the body, using computer vision, and Kinect To Gesture, custom machine-learning software by Gene Kogan.
Scripps College, 2017


Speechless
This workshop explores the communication potential of movement. Informed by American and Native American Sign Languages, dance, sports, exercise, and industrial design, the methodology leads participants through a progression of activities to discover new modes of interaction with space and objects toward expanded definitions of 'communication',  and 'human-computer interaction'.
New York University, 2015, 2016


Tools for Impossible Ideas
Based on embodied research methods pioneered through The Bridge, participants are exposed to a wide range of seemingly 'impossible ideas' and then are led through steps to develop their own impossible ideas and frameworks of possibility to realize them.

Pioneer Works and The Brooklyn Museum, 2014

@Play, with Brian Waniewski and the Institute of Play
This 3-day workshop introduces the basics of game design and uses play as a methodology to empower cultural organizations to experiment with new audience engagement strategies.
Chicago HIVE institutions and Museum of Modern Art, 2012