Creative Research: Designing for Emotion using Social and Ludic Forms, with John Sharp Taught in 5- and 10- day lengths, this workshop employs a unique methodology foregrounding creative activity as knowledge production. Theories of social and ludic forms are explored as tools for creating interactive and participatory experiences that produce a specific emotional outcome. Politecnico di Milano 2019, 2021, 2022
The Semiotics of Movement This workshop explores the communication potential of movement in relationship to computer coding. Informed by pop culture, dance, sports, and exercise, the methodology leads participants through a progression of activities to experiment with modes of coding through the body, using computer vision, and Kinect To Gesture, custom machine-learning software by Gene Kogan. Scripps College, 2017
Speechless This workshop explores the communication potential of movement. Informed by American and Native American Sign Languages, dance, sports, exercise, and industrial design, the methodology leads participants through a progression of activities to discover new modes of interaction with space and objects toward expanded definitions of 'communication', and 'human-computer interaction'. New York University, 2015, 2016